Thursday, April 21, 2011

Packt – Panda3D 1.6 Game Engine Beginners Guide 2011

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Packt.-.Panda3D.1.6.Game.Engine.Beginners.Guide.2011.RETAiL.eBOOk-rebOOk 
Publisher: Packt 
Author: Dave Mathews 
Release Info: 02 x 9 MB/18 MB | r-p316ga.zip 
Format: PDF 


Description: 
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets. 
What you will learn from this book : 
* Create and use tasks 
* Respond to and handle events 
* Implement texturing with built-in shaders 
* Exercise collision detection 
* Implement a graphical user interface 
* Utilize the Panda3D animation system 
* Master the power and purpose of intervals 
* Add audio and use the OpenAL library 
* Understand garbage collection 
* Package the game into an installer 
* Use Spacescape and explosion texture generator to create certain art assets 


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